<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Buff on Half-Life</title><link>https://half-life.jp/en/tags/buff/</link><description>Recent content in Buff on Half-Life</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>Half-Life</copyright><lastBuildDate>Fri, 20 Mar 2026 23:35:00 +0900</lastBuildDate><atom:link href="https://half-life.jp/en/tags/buff/index.xml" rel="self" type="application/rss+xml"/><item><title>Latest Patch Notes Explained: Nerfed &amp; Buffed Weapons Adjustments</title><link>https://half-life.jp/en/game-strategy/latest-patch-notes-explained-weapons-adjustments/</link><pubDate>Fri, 20 Mar 2026 23:35:00 +0900</pubDate><guid>https://half-life.jp/en/game-strategy/latest-patch-notes-explained-weapons-adjustments/</guid><description>&lt;img src="https://half-life.jp/img/thumbnail/latest-patch-notes-explained-weapons-adjustments-en.png" alt="Featured image of post Latest Patch Notes Explained: Nerfed &amp; Buffed Weapons Adjustments" /&gt;&lt;p&gt;Our analysis of the latest weapon balance patch. We review adjustments to damage values, recoil patterns, and magazine capacities to see how they change the competitive landscape.&lt;/p&gt;
&lt;h2 id="summary-of-adjusted-weapons"&gt;Summary of Adjusted Weapons
&lt;/h2&gt;&lt;p&gt;Track how recent balancing changes affect Tier 1 weapons and which underrated weapons are now viable.&lt;/p&gt;
&lt;h2 id="key-weapon-changes"&gt;Key Weapon Changes
&lt;/h2&gt;&lt;p&gt;The latest patch significantly adjusts the assault rifle category. The previously dominant M4A1 received a 10% damage reduction, while the SCAR-H was buffed by 15%. This shifts the meta toward mid-range engagements. Sniper rifles now have faster ADS speed, enabling more aggressive playstyles.&lt;/p&gt;</description></item></channel></rss>